
No other survival-crafting adventures hit like this, and to be honest, few other games, period, clicked with me harder than the original Subnautica in terms of fully-immersed exploration.

Continue down that same path, and I’ll keep showing up to play. The studio hopes to fill the narrative design role with someone who has “familiarity with open-world games and the process of developing narrative in the context of an open-ended, player-driven experience,” which is what I dig about Subnautica - and what I want to see more of. And even if it didn’t, fans like me would still be craving another Subnautica. Subnautica: Below Zero ended in a way that leaves room - a lot of room! - for a third game. This person has a unique opportunity to join the team early in development and help establish the narrative direction for a beloved franchise.” “This person will collaborate closely with the team to tell compelling, dramatic stories in the context of the game experience, while also defining the history and lore of a new science fiction world and its alien inhabitants. Check out the full job description here ? Īccording to the job posting (via The Loadout and PC Gamer): We're seeking a Senior Narrative Designer to work with us to help shape the next game in the Subnautica universe! ?️?Ĭome and join our fully remote studio and let's make great games together.

The studio, which is now operating under Krafton, has posted a job listing for a senior narrative designer who will assist on “the next game in the Subnautica universe.” Unknown Worlds is working on a “ new genre-defining game” that will launch into early access this year, but it also plans to expand Subnautica, its sci-fi oceanic survival series. I had such a wonderful time with this game and will soon be starting The Outer Wilds hoping for a similar experience.Keep the Subnautica games flowing, please! We were genuinely a bit teary-eyed when we entered the rocket and created our time capsule,seeing everything from the platform we'd built in our time there. I played most of it with my sons (8 & 10) and they were just as rivieted as I was. Amazingly, the horrible pop-in, framerate stutters and couple of crashes didn't hamper my enjoyment one bit. The drip of story in the background was perfect and there were so many moments of OMG, what is that?! The lack of hand-holding was a bonus for a Souls-fan like me. I'd never really played a survival game before (except a bit of Conan: Exiles) but the gameplay loop was immensely satisfying and kept me pushing on to explore further and deeper. I was NOT expecting it to draw me in like it did. And that's coming from a 45 year old gaming since 1982! I didn't know much about it when I bought it, but it got great reviews and looked interesting.
